The Cursed Tribe v1.3.3 Patchnotes


An optional update is available, improving several in-game features and adding atmospheric sound effects. It can be downloaded here!


  • Upgraded The Cursed Tribe with BQ-SHIPWRECK engine updates
  • Chat
    • Greatly improved reliability of chat
    • You can no longer move or accidentally use spells when typing in chat
  • UI
    • Fixed a glitch where you couldn’t see the “active fight” symbol in the overworld
    • You can no longer see players through fog
    • Fog is now semi-transparent so as to allow awareness of where you can move. It isn’t quite the same as it was before LOVE 0.11 but it’s getting there!
    • You can now view your respawn tile (shadow of death isn’t back yet though sadly! Still struggling with LOVE 0.11)
    • Your player sprite is now shown above all other sprites during battles
  • New sound effects
    • Added footstep sound effects
    • Added ambient sounds
    • Added Buddy sounds

The Cursed Tribe v1.3.1 Patchnotes


An optional update is available, bringing support for LOVE 0.11 and other optimisations. It can be downloaded here!


  • Upgraded from LOVE 0.10.2 to 0.11
  • Preparation for server upgrades
  • Adding a new character now attempts to log you in as that character
  • Optimisations
    • As a result fog of war is temporarily completely black (the backdrop of the world is now solid black for consistency. This is again temporary)

The Sorcerer’s Lair: Raid GUIDE

With the launch of BrawlQuest Alpha #2: The Cursed Tribe v1.3 imminent, we thought we’d give a run down on how to defeat the Sorcerer. Warning: spoilers ahead!


As part of a group of adventurers sent to the southern mountains to find a tribe that hadn’t made contact with Swordbreak in a year, you were ambushed by undead wolves. As the commotion came to an end, a member of the tribe that you were sent to find appears and tells you to find their camp to the south.

This person – Mortus – tells you of a terrible curse that inflicts all who venture to these mountains; those who perish here return as unendingly hungry savages. This curse is held in place by a great sorcerer who resides to the south.

As you venture out to try and find a way to overcome this opponent you find that the Sorcerer does indeed have a weakness: a special type of crystal called Adver and a more potent form of this crystal called Quia.

By utilising blueprints you found in the remnants of a lost civilisation Mortus’ blacksmith crafts an Adver Ring which enables you to pass through barriers that the sorcerer had set up to protect his assets – including his prison, which protects huge reserves of Quia.

As you fought off the beasts in this dungeon, you discovered that an old enemy – the Skeleton King – was still alive and reeking havoc. Was still alive. Around his neck: the key to the sorcerer’s prison.

As all this unfolded, old allies of the Sorcerer became restless and decided to take matters into their own hands to help fend off the new band of heroes following in your wake. They too held Quia, which allowed you to create Orbs of Power increasing your power against the sorcerer’s creatures massively.

And now, you stand against the Sorcerer with allies on your side: the heroes you’ve met on your journey, the civilians who were inspired by your actions who trained and took up arms and finally your friend Mortus.

As the assault begins, the Sorcerer yells at your party that this was supposed to be a gift of immortality, but Mortus calls him a fool for defying the Elder Dragon’s wishes to not give humanity immortality. It is as this moment that the Sorcerer reveals the final truth: that he, himself, was an Elder Dragon.

Now it dawns on you: it’s your small party fighting against an ancient god.

Good luck.


This fight takes place in two phases. The first is significantly shorter than the second.

Phase 1

The Sorcerer

HP: 6000
DPS: 18
Spells: Summon Fire Giant (30 seconds), Transform into Elder Dragon (50% HP)

6000 isn’t a lot of health, and with the assistance of the Guards and Mortus your party should be able to take him down before the Fire Giant is summoned. An all out attack is the best strategy here: if that Fire Giant pops then you’ll be starting the fight with a severe handicap.

Fire Giant

HP: 4000
DPS: 10
Spells: Summon Fire (3 seconds)

Fire moves fast and deals 10 DPS, but lasts only 5 seconds. This’ll mean that the Fire Giant can deal up to 30 DPS, combined with the Sorcerer that’s 48 DPS which is significant: three seconds with Legendary Armour and you’re gone. If the Fire Giant is summoned, take him down quick!

Phase 2

Phase 2 starts when the Sorcerer hits 50% HP (3000) and transforms into an Elder Dragon. It’s a good idea to have a member or two of your party dealing with the Dragonlings and Venom as soon as they spawn whilst the others focus the Elder Dragon. One misdealing with Dragonlings can cause a wipe in seconds.

Elder Dragon

HP: 20000
DPS: 30
Spells: Summon Dragonling (10 seconds), Summon Venom (10 seconds)

This is the real fight. The Elder Dragon on his own isn’t hugely difficult: he moves slow and 30 DPS isn’t so high that you can’t deal a lot of damage before needing to recover armour and spells. The real trouble is with what he summons.


HP: 20
DPS: 5
Spells: Summon Fire (1 second), Summon Dragonling (3 seconds)

5 DPS and 20 HP may not sound like a lot, but combined with summoning Fire every second means that this mob can deal up to 55 DPS on its own. If you don’t take it down fast, it’ll spawn another Dragonling too. After only 6 seconds you could be dealing with 140 DPS. 6 seconds later, 470 DPS.


HP: 100
DPS: 0
Spells: Explode (10 seconds, dealing 30 damage to all players)

Venom should be attacked as soon as it spawns until it’s killed. The 30 damage that Venom deals is easily avoidable.


If you complete this fight, you’re guaranteed 700 Quia which is enough for two Orbs of Power, so each kill guarantees you +2 DPS for the next fight.

There’s a 50% chance of getting a Dragonling of your own and a 10% chance of getting the new armour piece, Eldertouched Plate (50 DEF).

Best of luck!

The Cursed Tribe v1.3 Patchnotes

The Cursed Tribe v1.3 is releasing April 15th! This update brings some rather huge changes and additions, such as reworked spells and the addition of both a character select screen and a chat system.

This update concludes The Cursed Tribe storyline and includes the final piece of content for this Alpha, the raid “Lair of the Sorcerer”. Those who have completed the dungeon and defeated the Skeleton King thus obtaining a Lair Key can head south, at the bottom of the White Forest to the East and begin the fight.


Content & Encounters

  • Raid opened: Crypt of the Sorcerer
    • Two phase finale fight
    • Rewards 700 Quia, 50% chance “Dragonling”, 10% chance “Eldertouched Plate”
  • New armour piece: Eldertouched Plate
    • Red aura
    • 50 DEF
  • New pet: Dragonling
  • New pet: Silver Dragonling
  • New pet: Spirit of Death
  • Added further fight scripting capabilities
    • Mobs can now cast “spawnRandom” to spawn a mob in a random location
  • NPC behaviour changes
    • NPCs no longer attack invincible targets
    • New voicelines added
    • NPCs now walk about when idle
    • NPCs now try and avoid bunching up


  • Recovery now heals 100% of your health and has had its cooldown reduced to 30 seconds (down from 120 seconds)
  • Slam now deals twice as much damage (ATK*8) and has a 20 second cool down (down from 30 seconds)


  • Added new character select screen
    • To login as a character that already exists, press “Add New” and enter your username and password
  • Added chat
    • Press enter and start typing, when you press enter again the message will be sen
  • Currently all chat is global
  • Added floating combat text
  • FreshPlay logo is now displayed on the splash screen
  • ESC now switches between fullscreen / windowed (rather than F)
  • NPC dialogue is now centred regardless of zoom level
  • Fixed bones – enjoy the chaos!!
  • “Earned Loot” window no longer displays for loot losses (such as the gold lost when purchasing an item)


  • Player buddies are now only displayed if the player is online
  • Buddies are now drawn underneath their owners
  • Website character profiles now display attack bonuses from Orbs of Power
  • Added old theme tune back into rotation
  • Zooming is now at set levels
  • The server now tracks last login and displays this on HTML character profiles
  • New voice lines

WATCH: Longing (BrawlQuest theme) music video

A few months ago, my housemate Joey played a composition he’d been working on for a while to me. Halfway through the recitation, I asked him if I could make it the theme tune for my mmo, BrawlQuest.

Here he is, playing through it. It really is wonderful and I encourage you to listen to the whole thing through at least once.

Joey is currently working on an original soundtrack for the rest of the game, but as he is a student like me I’ve asked him not to put himself under too much pressure with it. As such, there’s no set release for it and it’ll be implemented into the beta version of the game on a “when it’s done” basis.



Balance updates: Polymorph, Island of Giants

Some balance changes have been made and are now live. They are as follows:

  • Venom no longer deals damage until destroyed, it instead explodes after 10 seconds causing 30% damage to all players unless destroyed
  • Savage Giant now spawns a Golem every 10 seconds than every 5 seconds
  • Giant now spawns a Golem every 30 seconds than every 15 seconds
  • Ice Giant now spawns Ice every 10 seconds than every 2 seconds
  • Ice now explodes after 15 seconds rather than 5
  • Fire Giant now has 4000 HP rather than 1000 HP
  • Chickens now explode after 25 seconds rather than 5 and deal 230 DPS rather than 500 (increase from 2500 max damage to 5750)

This means that Polymorph is now a much more viable spell for taking into end-game encounters and the Island of Giants is more easily soloable, as originally intended.

Have fun raising your Chicken armies!

The Cursed Tribe Map updates

Hi all,

Some quality of life updates to the map are now live. They are as follows:

Passage between Camp Mortus and Eastern Ruins opened to give easier passage from the camp to the Crypt and Island of Giants.

Tiles within the part of the Ancient Mine that you’re required to pass through to get to the dungeon Prison of the Sorcerer have been set to a 0% encounter rate.

The way from the White Forest to the Prison of the Sorcerer has another opening with a new trail that leads to Camp Mortus.

Most of these changes have been made to facilitate high geared players travelling from the Prison of the Sorcerer dungeon to the Island of Giants and vice versa.

Until next time,
Thomas Lock